nanotyrannus opened this issue on Feb 10, 2005 ยท 5 posts
nanotyrannus posted Thu, 10 February 2005 at 7:04 PM
Hey Everybody, I'm working on an architectural visualization and need advice on easy ways to save on rendertime with lots of glass. I'm running an animation and the client wants the animation at the highest resolution he can get and wants it to last 5-10 minutes, all the while circling around this fancy 3d model I built for him, which happens to have a lot of glass surfaces. I'm not going inside the building so I'm looking for any ideas anyone might have for cutting the render time (either reflection maps, no reflections and a solid color, those kind of things) down, as the glass is the most intensive part of rendering the building at the moment. Thanks in advance for any suggestions anyone might have!