Tunesy opened this issue on Feb 10, 2005 ยท 3 posts
Tunesy posted Thu, 10 February 2005 at 9:38 AM
I finally got around to trying the morph implementation in C4 Pro and was pleasantly surprised at how neat, clean, powerful and even well documented it was. I think it took me literally about three minutes reading the pdf to understand it fully. (err, at least I think I understand it fully :) Great job Eovia, if you guys ever read these posts. Anyway, now I'm curious about ik in C4 Pro. The reason I'm asking about it before trying it is that I find rigging in general to be a tedious task in any app. It's nobodys fault, just the nature of the animal, I think. I'll do tests with a stick figure or something simple, but are there any no-no's or bugs to be aware of with ik in C4 Pro? Are there any tips, hints or tuts out there on it yet? Thanks for any feedback, and again great job on the morph implementation Eovia. The C4 Pro upgrade has been a lotta fun and a good buy for me so far.
MarkBremmer posted Fri, 11 February 2005 at 7:02 AM
Attached Link: http://www.eovia.com/demos/carrara/ik_walk.asp
Hello Tunesy, One of the best examples to show it in action is actually on Eovia's site. Check out the link above. The addition of the IK targets and terminators in C4Pro makes IK animation MUCH easier than in v3. After setting up your skeleton, it's literally a point-click-move operation. As with all animation, there is the need to finesse the movement a little. However, the new IK features has saved me a tremendous amount of time. Mark
Tunesy posted Fri, 11 February 2005 at 8:54 AM
I'll take a look. Thanks, Mark.