anxcon opened this issue on Jan 22, 2005 ยท 6 posts
anxcon posted Sat, 22 January 2005 at 9:50 PM
looked around for some tuts and stuff but didnt find much of what i wanted or was way confusing o_O i made an interactive movie kinda, has just about 27,000 frames o_O 15x60x30 = 15 fps / 30 min, anyways need to know few things warning big flash noob ^^ but i tried lol was going to be plain movie (made all in poser) but editing it for interactivity movie is: 1. movie clip 2. looping movie clip with buttons layer showing 3. repeat step 1 and 2 until movie over so 1. ok all the movie frames go on layer 1, a 2nd "overlapping" layer has the button list on it (graphic pic only) how do i make "clickable" buttons? told ya big noob ^^ 2. how to have that clicked button "goto" a frame in the movie after the current clip (read above) is done playing/looping (3 below would only apply if no button was clicked) 3. how to set a "tag" (or whatever) on a frame so once that frame plays, it told the next frame is say 1500 (so after 2500 next frame is 1500 and it loops) hope i put what i want clear enough o_O ah one more, this is like program code ^_^ play clip 1 loop clip 2 until button is clicked finish playing whats left of clip 2 play clip 3 (clip chosen by button click)(also step 1 again)
anxcon posted Sat, 22 January 2005 at 9:50 PM
note to self, make shorter questions
nemirc posted Sat, 22 January 2005 at 10:29 PM

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
anxcon posted Sun, 23 January 2005 at 6:33 PM
just a example tryin to say what i wanted o_O and ya i use MX i think o_O lol k will look into it ^_^
nemirc posted Sun, 23 January 2005 at 9:03 PM

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
RaysOfLight posted Wed, 02 March 2005 at 6:12 AM
as nemirc said, for #1, all you need is the gotoandplay(framenumber); line as far as #2 goes, i can think of a cheat way to do it, but there's probably more correct ways. you can have a symbol somewhere on your scene, like an invisible square. you could make it so that when you click the button, it makes the square visible. then on the last frame of the animation that you want it to play through, in the keyframe code use an if statement to check if the square is visible (i.e. the button has been pressed) if the button hasn't been pressed, then it won't be visible, and it'll go on with whatever else you want it to do make sense? you can look up how to use IF statements in the Actionscript dictionary under the help menu. it's my best friend when scripting in flash :D