jtmjtm2001 opened this issue on Nov 18, 2004 ยท 11 posts
jtmjtm2001 posted Thu, 18 November 2004 at 1:21 AM
I'm planning on making a tornado scene but can't get the tornado to look right by "patching clouds,4d clouds and fogs together". I'm trying to find out if I can apply cloud, 4d cloud or fog to partical emitter or fountain but can't find out in the manual. Any help would be appreciated. Thanks in advance.
Nicholas86 posted Thu, 18 November 2004 at 7:50 AM
You can't apply those to a particle emitter. Though you can use a particle emitter to create a tornado quite easily.
Steps:
Message edited on: 11/18/2004 07:53
jtmjtm2001 posted Thu, 18 November 2004 at 2:58 PM
I feel like an idiot.. I tried the steps but can't get the particals to show up in the render..
Nicholas86 posted Thu, 18 November 2004 at 3:21 PM
Yeah. Looks like in my showing you how to do something, I stumbled upon a bug. I think it might have to do with the modifier, I emailed tech support, and submitted the bug. As a work around, what you can do is manually rotate the tornado, and then duplicate the rotation keyframes so you don't have to do it repeatedly over and over. Brian
claudiomil posted Thu, 18 November 2004 at 3:21 PM
Give 2 or 3 seconds for the particle emitter create some particles and then start your animation or render your still image. If isn't the problem let me know.
jtmjtm2001 posted Thu, 18 November 2004 at 3:58 PM
No go..
falconperigot posted Thu, 18 November 2004 at 5:41 PM
How about if you use the Fountain Primitive instead? Stretch it up using the resize handles so it tall and thin. With gravity at 0 it makes a very good tornado. I'd have big particles and then shade them with noise in the alpha or transparency channel then add a little blur. You can add spin if you want but it still looks good without.
Mark
Message edited on: 11/18/2004 17:42
jtmjtm2001 posted Thu, 18 November 2004 at 6:37 PM
Finally got a decent tornado! Thankyou! John Morris
Nicholas86 posted Thu, 18 November 2004 at 10:03 PM
The particle emitter would give you a nice movement effect with the free emitter, I figured out the problem. Eovia said its a bug in reference with the z-axis raise the emitter slightly above in the z-axis and it will work fine.
noviski posted Fri, 19 November 2004 at 9:18 AM
Using falconperigots sugestion, with some volumetric clouds in elipsoid shape, plus a spline object with a dissolve modifier, all those crap in a spin modifier and blur.
Heres the animation:
Well, Im still learning... :-)
jtmjtm2001 posted Fri, 19 November 2004 at 1:54 PM
Thankyou guys for your help. noviski, your tornado looks cool! It will be a while before I can try these out as I just lost my harddrive and in the process getting a thousand dollars worth of softwares and keys recovered. I can wait to try these tips out!
Message edited on: 11/19/2004 13:58
Message edited on: 11/19/2004 13:59