ikercito opened this issue on Nov 04, 2004 ยท 4 posts
ikercito posted Thu, 04 November 2004 at 6:21 AM

MarkBremmer posted Thu, 04 November 2004 at 6:52 AM
Hello Ike,
For good, high resolution textures, the fastest help/shortcut I've found is to duplicate the bump map into the Shininess channel in the shader tree and then play with the texture map's opacity a little (Reducing it to 85% sometimes). When I do this I can also reduce the amount of bump strength too since bump doesn't always have consistent effects from one body part to another because of the UV space.Playing with the bump and shininess channels together using the same texture map will get you to good results pretty fast. An additional trick is to use the Gaussian option for the bump texture map while it's in the shininess channel too.
Once you have a good shader, remember to save it into your "My Shaders" section of the Browser tray so you can easily reuse it later.
Also, even after you've created good photorealistic settings in the shader tree, because of different ways you may light a scene, what you do in one scene may still need a little tweaking in another.
Hope this helps!
Mark
Message edited on: 11/04/2004 06:55
ikercito posted Thu, 04 November 2004 at 9:14 AM
Mmmm... sounds very interesting Mark, I'm gonna try that. BTW is there any option to lock the texture preview window? By default it shows the whole object, and I have to move the camera around to have a clear preview of just the face. Then i render and when I come back, the view has changed back to the default... it's quite annoying to be reseting the camera once and again... grrr! Thanks, Ike.
MarkBremmer posted Thu, 04 November 2004 at 9:27 AM
Add that "grrrr" to my list too.