Forum: Carrara


Subject: Sky and Terrain tutorial for C4

ShawnDriscoll opened this issue on Nov 01, 2004 ยท 5 posts


ShawnDriscoll posted Mon, 01 November 2004 at 7:53 PM

Attached Link: http://www.designertoday.com/tabindex-23/tabid-66/itemid-1876/DesktopDefault.aspx

Just saw this posted at designertoday.

www.youtube.com/user/ShawnDriscollCG


GWeb posted Tue, 02 November 2004 at 10:38 AM

I got to admit that The sky still look wrong in Carrara. I wonders if new contest should focus on sky? The sky has some loss color in background and alot of ray scatters inside the atmosphere. not all sky are the same color and should be spherical lines with varies of colors between light blue and dark blue. GI should be strong along with ray scatters.


GWeb posted Tue, 02 November 2004 at 1:11 PM

I want to add that if want realistic GI in distance like that should be less to get more fake ray scatter in short distance for terrans with volumetric or haze. This is realistic in sky environment. It is true that in your short distance you see more ray scatters than the long distance.


GWeb posted Tue, 02 November 2004 at 6:23 PM

Forgot to mention that I work on 23 floor high rise building. I can see center valley California.


GWeb posted Wed, 03 November 2004 at 11:42 AM

It is rainy outside. I see alot of lights (ray scatters) above the clouds. It is very strong light than what I normally see on ground. I think alot of lights were absorbed into ground or objects. If you know the greenhouse you know the ray scatter.