dmouritsen opened this issue on Oct 03, 2004 ยท 11 posts
dmouritsen posted Sun, 03 October 2004 at 3:25 PM
I would be grateful for some help with what I hope is a simple question.
I know that in Carrara one can add distance fog to a scene that will attenuate the intensity of a light ray in proportion to its path length. But can one do the same within an object shader, so that the thick parts of a glass object will be proportionately less transparent than the thin parts?
Thank you, in advance, for any information you can provide.