kayhanb opened this issue on Sep 27, 2004 ยท 10 posts
kayhanb posted Mon, 27 September 2004 at 2:37 PM
Hi, Can someone please explain to me how the toon plugin works? I've tried everything to access it but I don't know where to find it or what to do. Can someone please explain step-by-step how to render a model using the toon plugin or point me to a detailed tutorial on how to use this plugin. I am new to Carrara and I must say that I find it very confusing and I am quite discouraged. The manual that came with 1.1 absolutely stinks. There is nothing intuitive about the interface at all. I find Blender easier to work with quite honestly.
mmoir posted Mon, 27 September 2004 at 3:04 PM
Hello, When in the assembly room hit Ctrl+shift+t to bring up the scene effects tab in the properties tray. You should see 2 tabs , effects & filters. Select filters as toon is a post render filter. Click the "+" sign to open up a new selection area and choose toon . Press the edit to see the settings window . Do an area render of your scene in the assembly window by clicking "x" and drag, then you should see the toon effect after it renders.
mateo_sancarlos posted Tue, 28 September 2004 at 10:06 PM
Don't quote me on this, but ISTR we had to buy that from Eric in v.1, then it came free with later versions.
ewinemiller posted Wed, 29 September 2004 at 7:49 AM
If you bought the eovia version of Carrara (instead of the Metacreations version with the 1.1 patch), it was included. Since the eovia version is all you can find these days, if you get 1.1, you probably have Toon!.
If you've got the MetaCreations version of Carrara or even Ray Dream and want Toon!, just send me an email and I'll give you a serial number.
Actually there are a few interesting things in store for the Toon! name. I'm currently working on Toon! Pro. It's new renderer and lighting model pair for C4 that produces a much higher quality output than the original Toon! (real antialiasing vs. the blur in Toon!). It will be bundled with a few other new tools including a Wireframe renderer that produces nicer output than the built in one, can be combined with Carrara's normal renders, etc. (think TOXE's (I believe) GI western robots in one render no composition), an anisotropic lighting model, and a lighting model where the glow only shows on the unlite sides of objects (think deathstar).
At or around the same time, I will release the code to the original Toon! and perhaps Anything Glows to the community. I'm not sure what license model for the code release I will choose yet, but I hope it will help a few budding plug-in developers take that next step.
Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
ShawnDriscoll posted Wed, 29 September 2004 at 11:34 AM
I can't wait for Toon! Pro. Your plugins are great.
mateo_sancarlos posted Wed, 29 September 2004 at 4:01 PM
Yes, the enhancements sound like they'll be very useful.
kayhanb posted Wed, 29 September 2004 at 8:16 PM
Hi, I do have Carrara 1.1 full retail version that I bought off of eBay still shrink wrapped. I managed to find the Toon plugin thanks to mmoir, but I don't know what I am doing. Everything I do makes my renders look very cheap and clip art like. I want to achieve results similar to what LITST has done. Can anyone please help? I have tried Inkulator, but I don't know how I would use that in an animation setting. Thanks. Kayhan
ewinemiller posted Wed, 29 September 2004 at 8:28 PM
Kayhan, I believe the short version of Litst formula was to use Toon lines at about 50%, Fake Fresnel (part of Shader Ops), and 0% on the Toon Effect. He does detail it a bit in the post a while back. Regards, Eric
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
mmoir posted Wed, 29 September 2004 at 8:30 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1623028
Here is a link to some info. He used NPR and GI and composited the 2 together. For Carrara 1.1 you are going to have to do some workarounds. Render big in toon helps get better lines. Good luck.falconperigot posted Fri, 01 October 2004 at 2:51 AM
Wow, that sounds like some great stuff Eric! Thanks.