Mahray opened this issue on Jul 09, 2004 ยท 6 posts
Mahray posted Fri, 09 July 2004 at 8:17 AM

Come visit us at RenderGods.
Ignore the shooty dog thing.
Mahray posted Fri, 09 July 2004 at 8:18 AM

Come visit us at RenderGods.
Ignore the shooty dog thing.
AgentSmith posted Fri, 09 July 2004 at 8:26 AM
Perhaps, if possible, add a little bump to the tile or the grout? Doorknobs is a tad high. Glass/reflector on the door is perfect, imo. AS
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danamo posted Fri, 09 July 2004 at 3:53 PM
One other small observation that might seem trivial. The door, if that is the knob, seems oriented so it would swing open and possibly jolt the bench, This is probably not something you would want to happen to microscope optics and possibly hazardous chemicals(or bio samples).
Message edited on: 07/09/2004 15:54
Mahray posted Sat, 10 July 2004 at 9:29 PM

Come visit us at RenderGods.
Ignore the shooty dog thing.
diolma posted Sun, 11 July 2004 at 4:43 PM
Just a suggestion:
If you are probably going for an animation, it might be an idea to remove the reflection from the (marble?) work-surfaces (which would cut render-time considerably).
As a rationale for that, this doesn't seem to be one of those "ultra-clean" labs ('cos it's got "things wot gather dust" around, so substituting a wooden (or plastic), non-reflecting workbench should be appropriate. Plus that'd allow for a bit of colour contrast...
Just my 0.2 worth...
Oh, - just noticed: the molecule models(?) don't quite touch the work-surface and the work-surface doesn't quite touch the wall in that last ("bumped tiles") shot (at least, according to the shadows they don't)
BTW - it might be better to reverse the way the bumped-tiles work. Grouting tends to dip into the wall, whilst the tiles themselves stand out a bit.
Hope I'm not coming on over-critical; just trying to help...
Cheers,
Diolma
Message edited on: 07/11/2004 16:45