Forum: Carrara


Subject: Production frame

Tunesy opened this issue on May 27, 2004 ยท 11 posts


Tunesy posted Thu, 27 May 2004 at 11:18 PM

Sometimes my production frame moves far enough off screen that I can't get it back. I haven't been able to pin down how I get it that way. Don't know if it's me or a bug. Anyway. Is there a way to get it back? I haven't been able to find anything in the manual or the book that helps. Thanks in advance for any help.


sailor_ed posted Fri, 28 May 2004 at 5:36 AM

Don't use the magnifier or hand tool in the 3d camera view. These will shift the production frame. Position your view with the camera tools (the trackball and arrow thingys) and your frame will not move. Ed


Tunesy posted Fri, 28 May 2004 at 5:47 AM

Ok. So all I had to do to get it back was use the pan tool. Thanks for the info.


rendererer posted Fri, 28 May 2004 at 11:58 AM

Also, if you really lose it altogether, you can just make a new camera (with a new production frame) and get rid of the old one. Kind of annoying, but it's a solution.


Kixum posted Fri, 28 May 2004 at 2:20 PM

You can also zoom out (25%) and hope you can see where the production frame has been panned off too. Unless I'm using one of the six isometric views, I never use the pan or zoom tool (NEVER). I insert a new camera I call a "build" camera and I move (actually change position) that camera around to see stuff instead of zooming and panning in one camera view. Renders can also get all squirly especially with backdrops and stuff. -Kix

-Kix


Tunesy posted Fri, 28 May 2004 at 2:31 PM

I use pan and zoom a lot when animating in iso views. I'd like a feature where you could just turn off the damn production frame and have rendering default to whatever is in the assemble screen. This is a fun program, but I just loathe the interface. hehehe.


sailor_ed posted Sat, 29 May 2004 at 5:56 AM

I tend to set up my main camera with the viewpoint and framing I want (and then save that position to avoid mistakes) and then do my work with the directors camera. I can then easily switch back and forth as the scene progresses. You can also save several viewpoints for the main camera and even switch the viewpoint of the cameras between directors and camera1. This is all in the camera dropdown in the upper right of the 3d view. The interface may not be to everyone's taste but it will usually get you there. Ed


steama posted Sat, 29 May 2004 at 9:17 AM

I do exactly what Ed does in #7 and it works for me too.


Tunesy posted Sat, 29 May 2004 at 9:33 AM

Thanks, guys. Production frame issues gone. . . although I'd prefer to see the production frame gone ;)


ShawnDriscoll posted Sun, 30 May 2004 at 5:35 PM

I use a "director" camera when arranging scenes and a "render" camera for rendering.

www.youtube.com/user/ShawnDriscollCG


ayodejiosokoya posted Tue, 01 June 2004 at 11:59 AM

I do the same as Shonner. I like the production frame, it helps me visually crop the render before I do it if that make sense. Very useful I think.