Forum: Carrara


Subject: UV Mapping Question..

todd71 opened this issue on May 12, 2004 ยท 5 posts


todd71 posted Wed, 12 May 2004 at 3:12 PM

I think i figured out the UV Mapper..lol..i exported the map...in Photoshop i did all the nifty stuff to it...and I applied it in the texture room using parametric mapping using the texture map as the color...i should mention i exported a shirt from Poser as an obj i think.. on the front of the shirt everythings fine, but on the back of it the design is reversed...i checked in the UV mapper and its ok there...im just confused now..lol.help?...tia


sailor_ed posted Wed, 12 May 2004 at 7:37 PM

How about flipping the back of the shirt in the UV editor? Does the design then look like it should? The other question is what kind of mapping did you use in the uv editor, ie planer, box, etc.? Ed


todd71 posted Wed, 12 May 2004 at 7:58 PM

i didnt try flipping it since it looked ok in the UV editor..i thought it might be something i did or could do in Carrara...but ill have to give it a try tho... I used Planar...and basically got the front and the back of the shirt... i was fiddling around with it and now im getting really bad seams..sigh..i had to give up for a while out of frustration...lol i originally tried using the free version of UV Mapper, but that didnt work for me either..lol..


sailor_ed posted Wed, 12 May 2004 at 11:35 PM

I would have to do a test but I suspect this is an artifact of the planar mapping. Planar probably just projects from the front of the object and not from both front and back. (If you catch my drift) You might just flip the backside portion of your texture map while in Photoshop. This might avoid the seam problem you pick up in the UV Editor. Ed


todd71 posted Thu, 13 May 2004 at 12:41 AM

i think i know what you mean..ill give it a try and let ya know what happens..:)...thanks for the help...:)