Forum: Carrara


Subject: Bug with Global Coordinates and Bump?

dbigers opened this issue on May 01, 2004 ยท 6 posts


dbigers posted Sat, 01 May 2004 at 11:43 PM

After working with the terrain editor today I found something interesting. Heres a simple test. Place a sphere in an empty scene. Set the atmosphere to Default sky. Edit the default shader. Make it reflective so it is easy to see the effects of the bump map. Then under bump apply the noise factory. Notice that when the default mapping of Local is selected it works fine. Switch it to Global and there is no bump. No matter what scaling settings you set, there simply is no bump. The other options dont affect it either. Take the same texture and apply it to the color channel as a mixer between two colors and it works in the color channel producing an alternating color pattern based on the noise. But it will not work in the bump channel. This seems to affect all functions that have a global setting under bump. Anyone else confirm this? Or is this something wrong on my end? Thanks, Donnie