Forum: Carrara


Subject: Initial Angular Velocity - Image 1 of 4

Angelouscuitry opened this issue on Apr 15, 2004 ยท 11 posts


Angelouscuitry posted Thu, 15 April 2004 at 1:43 PM

I'm trying to make a pile of treasure fall from the sky. Origionally I tryed duplication for this, at the link below, but since I've gotten a handle on the VM's Replication and the Assembly's Object Split. The question now is how to get several coins to look like they're being poored out of a big bucket, without actually adding that into the scene.I'm hopin the Origional Angular Velocity fields will break up the Stacked look of replicated coins, as they fall. The question now is how to get a coin to spin directly towards the camera? Here is the coin at 0,0,0.