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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jun 16 10:51 pm)



Subject: WIP Post.. Eye problem...


milamber42 ( ) posted Sun, 04 April 2004 at 11:37 PM ยท edited Mon, 16 June 2025 at 5:20 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=642240&Start=1&Sectionid=21&filter_genre_id=0&WhatsN

What tricks do you use to pose the eyes? I'm having a hard time posing the eyes for the linked image. Any suggestions?


c1rcle ( ) posted Mon, 05 April 2004 at 2:50 AM

I find adding a ball prop to the scene & pointing both eyes at it helps, you just have to move the ball to move both eyes at once.


milamber42 ( ) posted Mon, 05 April 2004 at 7:07 AM

Already doing that one. In my case it is not helping enough! ;-) How far out (zTrans) do you usually place the ball?


unzipped ( ) posted Mon, 05 April 2004 at 3:25 PM

I'm not sure exactly what you think the eye pose problem is, so I'm guessing here that the problem is the eyes don't look like they're pointing in the same direction exactly though the difference is very slight. Hopefully that's what you're talking about.

Anyway, there was another thread related to this a while back where I read about this trick (unfortunately I don't seem to be able to find it quickly and can't remember the author, but you can search for the original thread if you like, I'll just summarize here):

Instead of using just one sphere prop, create an eye pose prop consisting of two sphere props connected by a cylander or rectangle (the "bridge" prop doesn't really matter). Place the spheres at either end of the bridge, but keep them as separate objects (ie. don't export as a unified mesh), and parent them to the bridge prop. Speparate the spheres to match the width of the distance between the target character's eyes. Parent the spheres to the bridge and create the prop in your props library. You should end up with a prop that looks like this (warning sad textual representation of a graphical object follows):

O-O

Now point an eye at the sphere on the prop directly opposite that eye, and move the bridge to wherever it is you want the point of focus for your character's eyes to be. The character's eyes will track it better than a single sphere as you move the prop around. This will give a more accurate representation of how we look at things (unless you're going for a cross eyed look).

All credit to whoever came up with the above, I'm just repeating something I learned here.

PS. I'm also guessing that the face is supposed to be Angelina Jolie? Might I suggest moving the lower lip in a bit, right now it looks a bit too swolen. Just a friendly suggestion.


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