cjd opened this issue on Mar 27, 2004 ยท 3 posts
cjd posted Sat, 27 March 2004 at 10:14 AM
Hi All, I have an old model that was saved in DXF format. I would like to use it with AnythingGrooves. I get a message indicating that AnythingGrooves needs UV coords to function. OK, so I get my model in the VM, and I can add cylindrical or spherical mapping, and AnythingGrooves is happy. But when I use custom, I get the "Bad UV coords" message from AnythingGrooves. Ideally, I would like a custom mapping method that treats the entire surface of the object equally, with as little distortion as possible. I also do not want to break up my model with several mapping regions, since I don't want any seams. If nothing else works, spherical mapping is close to what I want, so I could work with that. If I want better results, I guess I'll have to rebuild my object. I've just downloaded UV Mapper, so I'll give that a try. Can anyone suggest anything else? Thanks, Chris