Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Mar 17 1:26 pm)
Has anyone else had this problem? I find it suspicious that I've not been able to find any posts here, at DAZ or at 3dUniverse that addresses this issue (I did find a couple that brought it up - but nothing that said - 'oh yeahm its [blah] here's the fix). Maybe I'll redownload Sara and reinstall her and see what is what. Thanks for the really quick replies!!
Those are not ungrouped polys, that is a fault in teh spherical fall off, just make the size of the fall off ever so slightly larger, and it should work fine.
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Yep, mine does it too. Never noticed before. Classic zone setup problem (he said airily :-)). Here's what worked for me, though I haven't time to test it thoroughly: Open the joint editor on the left ring finger joint 1 - select bend - and increase the innerMatSphere zScale from 0.5 to 0.6. You need to click on the dial and type in the number directly to get the precision.
simple is always preferred in my book! I'm just surprised I did not find a post about the fact that DAZ fixed the problems with an updated install. I must have read every single thread that had 'Sara' in it from every forum I could find. Ah well - if someone else has the same problem, hopefully they'll see this thread. :)
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I've been using Sara quite extensively and I've been having a problem with her hands - her ring fingers to be exact. I did the hand fix DarkWhisperer suggested for the messed up right hand - but this problem affects both the fixed and the original Sara. When the hands are selected and the 'grasp' dial turned, this 'spiky' thing projects from her ring finger. When the individual finger is manipulated, the spiky thing is still there - its almost as if a piece of the mesh is somehow stuck in place. Here are two images for examples. Any help would be greatly appreciatd (I emailed DarkWhisperer as well, but I thought if someone else could help, I shouldn't limit my options). -T