Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Mar 21 9:45 am)
Bump mapping works by bending the surface normal, thus illuminating the surface as if it were deformed. A bump map is a black and white image, containing height information. The renderer then is differntiating the bump map in order to get a vector indcating the direction in which the normal needs to be bent. Such a vector is also called....gradient vector. The gradient bump is a map containing these gradient vectors. The real world difference? Bump maps are easier to create, if you think of it as a "height map" you have an interpretation you can easily work with. Gradient bumps, on the other hand do not rely on differentations which makes them less vulnerable to artifacts with hard to differntiate geometry - e.g. triangles. So, if you experience aritfacts with a bump map on a triangle mesh, apply an emboss filter in Photoshop to it and use it as a gradient bump map.
To further this discussion and how this channel is useful. This is where .bum files should be plugged in because they use a technique like the embossing in PhotoShop that Stewer mentioned. Rule of thumb: If it's a .bum file it should go into the "Gradient_Bump" Channel. If it's an image map being used for bump it should go into the "Bump" channel. On a side note. I have deleted all of my .bum files from my system (I'm not saying you should) because they are huge. They haven't been needed since ProPack. Keep in mind that if you load in a figure or a prop that looks for one it won't find it (it's deleted). Just replace the file with the texture being used on the figure and it will give a nice match up when I adjust the bump. It has worked great for me and I saved about 1 gig of space. I have a lot of stuff. Cheers, Joe
Well here is another question I know has been answered before, but I can't remember the answer :) On the bump maps, what color raises the bump, light or dark? Thanks
Poser 9 SR3 and 8 sr3
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Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Thanks Lawndart :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
lmao!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
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I was looking in materials at something I downloaded, and they used the gradient bump mapping, instead of bumpmapping. What's the difference?
Way too many people take way too many things way too seriously.