Forum: Poser - OFFICIAL


Subject: P5 cloth room draping help needed!!!!

cherokee69 opened this issue on Nov 02, 2003 ยท 23 posts


cherokee69 posted Sun, 02 November 2003 at 6:28 PM

I've been messing in the cloth room all day and just can't get the hang of what's going on in there. I've read the manual (which wasn't any help at all), I looked through tutorials, I've searched for one message I remembered here on draping a square over a figure (but never could find it), and I've actually checked more of the messages found when doing a search for "cloth room". I need help bad. I want a square to drape over a rocker as in the above pic. Thanks, Cherokee

randym77 posted Sun, 02 November 2003 at 6:48 PM

Attached Link: cloth room discussion

This is probably the thread you're talking about, where someone is trying to drape a cloth over a figure.

Little_Dragon posted Sun, 02 November 2003 at 6:51 PM

  1. Position your cloth prop above the chair.

  2. Enter the Cloth Room.

  3. Create a new simulation; set the drape frames to at least 15.

  4. Clothify the cloth prop.

  5. Set it to collide against the chair.

  6. Click the Simulation Settings button, then Calculate Drape. Wait.

Increase the number of drape frames if the cloth isn't falling far enough. Or increase the Cloth Density.



cherokee69 posted Sun, 02 November 2003 at 7:50 PM

OK, I've had the same problem as in the previous link. I've done everything you said little_dragon and followed the other message and tutorial mentioned in it but something strange happens..the cloth seems to pass through the chair to below ground level and doesn't drape over the chair..it's almost as if the chair isn't there.


Little_Dragon posted Sun, 02 November 2003 at 8:06 PM

Odd. Did you click the Collide Against button and then add the chair as a collision object?



cherokee69 posted Sun, 02 November 2003 at 8:33 PM

Yeah, did that and it still goes right through the chair.


kirwyn posted Sun, 02 November 2003 at 10:03 PM

Just getting into the Cloth Room so I am far from being an expert. The problem may be due to the square you are using. From what I gather, the mesh must be properly configured to act as dynamic cloth. I would suggest reading the tutorials at www.poserfashion.net. Here you can also download a flag, scale it a bit, etc., and it should do what you want.


cherokee69 posted Sun, 02 November 2003 at 10:04 PM

OK, I think I'm getting the4 hang of this now if I can get the square to do a better job of draping...it's getting there tho. So, After it's posed in the cloth room, how do you save it for use in say P4? Export it as an obj file, morph target, or what?


Little_Dragon posted Sun, 02 November 2003 at 11:24 PM

Either method will work. You can export the clothified object, or spawn a morph and save it to the Prop Library.



HaiGan posted Mon, 03 November 2003 at 2:18 AM

It will export as a morph target .obj and as a full .obj, btw.


nerd posted Mon, 03 November 2003 at 3:32 AM Forum Moderator

Some times a newly imported OBJs doesn't behave properly in the cloth room. Save it as a prop then load it in a new scene. Use the HighRez Prop square. The standard square does not have enough polygons to behave. Use lots of frames. Let the animation run out for 30 or more. When your cloth is in the form you want export it as an OBJ. Then you and import it and use it like a fixed prop. Nerd

nerd posted Mon, 03 November 2003 at 3:34 AM Forum Moderator

P.S. I set up the square so it was almost touching the top of the chair and constrained 4 or 5 vertexes at the top, just to make sure the cloth didn't just slide off the chair.


randym77 posted Mon, 03 November 2003 at 5:25 AM

How do you constrain verteces? I always have problems with cloths sliding off completely. I've been just stopping the animation before it goes that far.


cherokee69 posted Mon, 03 November 2003 at 5:48 AM

Randym77, I had that problem, I just edited one constrain spot to keep the square from doing that. It stayed put while the rest of the square draped. Thanks guys, you've all bee a great help and I thing I finally figured this thing out. The above pic was done in P4 after exporting it as an obj file and putting it on the rocker in P4.

cherokee69 posted Mon, 03 November 2003 at 5:50 AM

Oh, by the way, that is a Log Cabin quilt texture by Lucy_Fur.


randym77 posted Mon, 03 November 2003 at 6:48 AM

Wow! That looks fantastic!


dialyn posted Mon, 03 November 2003 at 7:13 AM

It does look great...you did a lovely job.


nerd posted Mon, 03 November 2003 at 2:53 PM Forum Moderator

Randym77, you constrain vertices in the cloth room. With your cloth prop selected click the Edit Constrained Group button. With the grouping tool select the vertexes your want to stick to the solid objects. Nerd


randym77 posted Mon, 03 November 2003 at 4:02 PM

Thanks, Nerd. I never even knew that existed....


kamilche posted Tue, 11 November 2003 at 2:46 PM

Wow, that's a great chair and quilt! Nice job!


wolf359 posted Wed, 12 November 2003 at 10:37 AM

Can an animated cloth simulation be saved as an animated pose set to your pose library??



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nerd posted Wed, 12 November 2003 at 11:48 AM Forum Moderator

NO. The only way you could do that would be to savre the scene and Use File > Import > Poser Document or Prop to load the dynamic cloth and simulation to your scene. Be careful here if you import 2 sims with the same name poser will freak out. Nerd


wolf359 posted Wed, 12 November 2003 at 5:10 PM

thanks



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