Chrisdmd opened this issue on Oct 21, 2003 ยท 6 posts
Chrisdmd posted Tue, 21 October 2003 at 11:18 AM
Attached Link: http://www.eovia.com/carrara/product_tour/prod_tour_animation.jsp
Hi all, I have posted about this before and I'm still alittle frustrated because i can't seem to figure out how to make particles behave. I know there is no particle collision with objects (the manual still has the misprint), only the floor, but there has to be a way to "fake it" with physics and some of the forces (ie. set up a heavy duty anti-directional force on the surface of an object so when the particles are aimed at that object and move towards it, they will appear to bounce off and not go through). I have read the manual and played around alot. From what I can tell particle emmitters are one of the things that physics can't effect. The funny thing is that on the Eovia site, they show this picture in the product tour section(http://www.eovia.com/carrara/product_tour/prod_tour_animation.jsp) double click on the Particle screen shot...it certainly seems like physics does effect particles. Any help would be greatly appreciatedNicholas86 posted Tue, 21 October 2003 at 11:26 AM
Particles have there own physics that can be controlled via the particle editor. Perhaps if you can share what you are attempting to create we can help you out. Brian
Chrisdmd posted Tue, 21 October 2003 at 12:00 PM

Nicholas86 posted Tue, 21 October 2003 at 5:21 PM
Ok. What you are trying to do won't easily be accomplished. Lots of tweaking and it could be done with particles, but particles have no interaction with other objects, besides the ground plane. The physics properties you are looking at are to do with the particle emitter it will bounce off other objects etc. but not the particles. I believe CS4 is going to address animation issues like this, thats what they've said on the list anyway. You could simulate an effect like this with physics and numerous objects. Brian
falconperigot posted Wed, 22 October 2003 at 5:20 AM

Chrisdmd posted Thu, 23 October 2003 at 12:08 PM
Thank you all for the help. I'll try some of these ideas.