Forum: Carrara


Subject: This render bites :D

MrMongo opened this issue on Oct 12, 2003 ยท 4 posts


MrMongo posted Sun, 12 October 2003 at 7:22 AM

This is a vampire I did in Carrara 3, all the modeling was in the vertex modeler and the background is a tweaked "blood moon" setting. Two spotlights, both with a "point at" modifier set to point at the head. What was one of the things I wanted to accomplish in this model/render was to really work out the Vertex modler and see how well it deals with mutliple shading domains and meshes within the same object. The entire model is *one* vertex modeler object. 11 separate meshes. Seven sepaparate shading domains. One shader for the object itself, Each shading domain, for the shader, used a different reference shader. This allowed me to quickly change to a different ref-shader and see the changes rather quckly and made the shader tree much easier to navigate and deal with. I used no bitmaps in this entire model. Skin was created by using the new (if it was in Carrara before, it's new to me now...) Fractal Noise as the mixer and two colors as the elements being mixed in the color channel. The same Fractal Noise settings was used in the bump channel. The cloak was an attempt to get some kind of iridescence (instead of "rainbow" kind of thing, I wanted to limit the spectrum to purplish-blues and purplish-reds). I'm not totally happy with it, and I seem to recall some mention a while back of an iridescence plugin or something. Suggestions? I was very pleased that in the construction of this model, Carrara Studio 3 didn't crash once or gave me any major grief. Interested in any/all feedback or comments. thanks.