pmareschal opened this issue on Aug 16, 2003 ยท 3 posts
pmareschal posted Sat, 16 August 2003 at 12:15 PM
Dear all, I made a U-shaped volume (built in Spline modeller, converted to polygon modeller) and I'd like to get hairs in the outside of the shape. When I use DGC AnythingGrows (very nice tool BTW), hairs are coming on the inside of the U. Is there a way to 'invert' normals (if, as I assume, hairs are grown on the "normal" side of the polygon). What do you suggest to solve this tricky problem?
TOXE posted Sat, 16 August 2003 at 12:40 PM
Can you post an image?? I'm sure that there is a function (keys combination) to orient normals, but at the moment i don't remeber it. Try to search in the archived messages... Hope this help TOXE
pmareschal posted Sun, 17 August 2003 at 3:45 AM

As suggested by Eric Winemiller from DCG, simply go in the vertex modeler, select Edit->Return shape (I have a French version, I don't know the exact label in English) and there you are: Hairs on the trunk and on the outside of the top shape. (See picture.)
Thanks to you all.