Sprinter opened this issue on Aug 05, 2003 ยท 17 posts
Sprinter posted Tue, 05 August 2003 at 6:28 AM
Attached Link: Reflection tutorial

yggdrasil posted Tue, 05 August 2003 at 7:07 AM
Attached Link: http://www.pixels.net/pixelsonline/viewforum.php?f=4&sid=63186b9d8f9c48b6274e5482080581e3
What's shown in the preview is affected by your current lighting set-up, and your image above looks like the default 3 tone Poser lighting. Looking at the first couple of images in the tutorial (and the comment about rendering taking a long time with a lot of lights and shadows on the last page) it looks like mobius was using a global illumination light set, which produces a much more even effect (hence the slight gradient in the texture preview). However, this shouldn't stop reflections from working. Both PoserPros.com and Runtimedna.com have Poser 5 specific forums. You can also find some useful info on the ShaderMaker forum at Pixels3D [link above], because that is the underlying technology behind P5 materials. Hope this helps. MarkMark
Sprinter posted Tue, 05 August 2003 at 7:29 AM
Thanks alot Mark. Got the reflection working :) I'm so excited to learn to handle it well will check out the links and forums. Thanks alot much apreciated. Sprinter
Sprinter posted Tue, 05 August 2003 at 9:19 AM

raven posted Tue, 05 August 2003 at 9:51 AM
Try connecting the displacement node of the square to any texture at something like 0.001 and that should stop it. P5 doesn't seem to like the square.
raven posted Tue, 05 August 2003 at 9:53 AM
You would have to make sure displacement is enabled in the render options.
stewer posted Tue, 05 August 2003 at 9:59 AM
Attached Link: FireFly/Material room FAQ
Can I use your image for my FAQ? It's acutally an excellent example for question #1.stewer posted Tue, 05 August 2003 at 10:01 AM
D'oh. I meant question #2.
Sprinter posted Tue, 05 August 2003 at 12:55 PM
Stewer sure you can :) Trying the suggestion in a moment. Sprinter
Sprinter posted Tue, 05 August 2003 at 2:18 PM

raven posted Tue, 05 August 2003 at 3:03 PM
Just glad to have been of help!
Sprinter posted Tue, 05 August 2003 at 3:11 PM
And i'm glad you did :) Can't wait to get all items installed and work on my first real image with it. Sprinter
stewer posted Tue, 05 August 2003 at 3:13 PM
Enjoy ray tracing and feel free to ask again when you have questions!
Sprinter posted Tue, 05 August 2003 at 3:29 PM
It will take some time before i can do great things in it but i'm sure i will enjoy :) The link will defendly give me answers to questions on my way in learning Poser5. Sprinter
timoteo1 posted Tue, 05 August 2003 at 4:15 PM
I noticed this happens with the square using regular texture-maps as well. My solution: Used the hi-res square and the problem went away. So, perhaps we should say: P5 doesn't like the low-res square.
stewer posted Tue, 05 August 2003 at 4:26 PM
No, that's not it. The problem is not that the square has a low resolution but that it's double-sided. The single sided square doesn't show this error, the hi-res square is also single sided.
timoteo1 posted Tue, 05 August 2003 at 8:27 PM
Ahhhh ... ok, I see. Well that makes sense. Thanks for the info!