
I tried rendering an image using indirect lighting, the full raytracing feature with raytraced soft shadows, and light through transparency. most of the image looks fine except for a few of the shadows. all of my detail setting where set at the highest and I can't figure out why there is pixelization in a few of the shadows. I know its not the texture map, that holds up fine but some of the shadows have pixelization. If anyone has any ideas please let me know. Thanks.