marcq opened this issue on Jul 14, 2003 ยท 5 posts
marcq posted Mon, 14 July 2003 at 2:14 AM

The crystal uses Mark D's iridesence shader (not yet available; this is to whet your appetite ;-).
Render is a quickie; there are some odd reflections that need attention (for instance the red above the middle metal is not from the iridesence shader which doesn't have red in this shader. Must be a reflection of the rubies, maybe off the bottom of the bowl?).
This will ultimately be a prop in a thief scene where it won't be all that large in the scene so I probably won't clean up a few of the modeling flaws I've created so far.
The Amapi to Carrara import function seems to work pretty well except that I've several times had a name error where it gives one object or group the name from another. Anyone else seen that? I sent it in to Eovia. Otherwise, it is pretty cool.
Marc