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Subject: Head finished!


BazC ( ) posted Tue, 24 June 2003 at 12:10 PM · edited Wed, 10 December 2025 at 8:59 AM

file_64157.jpg

Well more or less anyway, it started off as a doodle not using any refs so the proportions are a bit off and the wrinkles haven't worked as well as I'd hoped but I'm pretty pleased with it. My best head so far anyway and the ONLY one with ears LOL! Thanks for all the advice everyone, I'll be back for more you can bet on it! :o) - Baz


BazC ( ) posted Tue, 24 June 2003 at 12:10 PM

file_64158.jpg

And the wire!


Teyon ( ) posted Tue, 24 June 2003 at 4:47 PM

Cool! I like him. My only crit would be that you could've done more with the eye area but that's a small thing for your first full head (ie. ears included!). Two thumbs up.


BazC ( ) posted Tue, 24 June 2003 at 5:00 PM

Cheers Teyon! :o) What sort of thing were you thinking of in the eye area, a few wrinkles, crows feet, that sort of thing? Actually I'm not very happy with the eye area, the lids seem a bit heavy, puffy even. Dunno, just not quite right but I couldn't figure out what was wrong. I was thinking of adding some crinkles to the corners of the eyes and maybe slight bags under them but got a little disheartened when the forehead wrinkles didn't work as well as I expected. Maybe I'll play a little more in a few days. Damn, the more I look at it the more I can see needs fixing, just noticed the philtrum needs tweaking too :o(


GROINGRINDER ( ) posted Tue, 24 June 2003 at 5:49 PM

What a wonderful head! All this talk of loops lately has me scratching my head.


Teyon ( ) posted Tue, 24 June 2003 at 6:01 PM

Wrinkles, creases, crows feet...all sound good to me. I was actually just speaking of a few bags around the eye and some wrinkles at the outer corners...pretty much what you were thinking. THe problem with the eyes is that they seem to buldge...this is due more to they're size than to the lids but the lids can help hides this if you add a bit of meat too them. Just select every other row of points encercling the eye and move them foward and out some. This will give you "quickie" bags. Noticed this on my earlier head attempt. Like Logan said, don't linger without reason. So, if you're happy with it, move on to the next bigger and better model. By the way, I have a video card that can cope with WINGS now (just upgraded from 8MB built in ATI to a 32MB NVidia). I downloaded the latest update but haven't a clue how to get a 4 view set up (Top, Front, Right, Persp.) any help on that would be great ....not to get too off topic though.


jstro ( ) posted Tue, 24 June 2003 at 6:58 PM

Wonderful head model, Baz. One of the best ones I've seen. And done without refs. That's impressive. Whish I could even come close. Teyon - to set up a 4 pane view use the main menu Window Menu and choose New Geometry Window. Do that three times. Then size and arrange as desired. jon

 
~jon
My Blog - Mad Utopia Writing in a new era.


Teyon ( ) posted Tue, 24 June 2003 at 8:07 PM

Thanks.


BazC ( ) posted Wed, 25 June 2003 at 3:17 AM

Thanks everyone! Teyon you're right about the eyes, I never know how big to make the eyball, it's very difficult to tell from photos. Any tips for getting it right? Hmm, didn't the first diagram in Loggies original boneloop post show the whole eyeball, I'll have to check. Maybe I will leave this one now, I have lost interest in it a bit and I've got some ideas I want to try out on the next one. On the other hand this one feels close to being right and it would be kinda cool to finish it off. Maybe I'll archive it and come back :o) Pleased to hear you can use Wings now Teyon, wish I could upgrade my graphics card but you can't on an iMac :o( I won't be getting a new computer for a long time either, I'll just have to drool over the new G5s! There's a good manual for Wings now Teyon, not quite up to date but it should be a big help. I'll post a link for ya! - Baz


BazC ( ) posted Wed, 25 June 2003 at 3:36 AM

Attached Link: http://www.wings3d.com/wings3d_manual1.6.1.pdf

There you go mate! :o)


The_Great_Dane ( ) posted Wed, 25 June 2003 at 9:04 AM

I think it looks really cool. very good job in my opinion. about the eyes, some persons do have those kind of bulgin eyes. I can see your points about the eyes but for a first try and no reference, it turned out super.


laughingnome ( ) posted Wed, 25 June 2003 at 1:56 PM

excellent head model for a first go Baz. look forward to seeing your next one mate. cheers stu


BazC ( ) posted Wed, 25 June 2003 at 2:08 PM

Thanks mates though it's not my first, just my first with ears LOL!


peejay ( ) posted Wed, 25 June 2003 at 7:09 PM

great job. I wish I wish I wish I could do that


Poppi ( ) posted Wed, 25 June 2003 at 7:13 PM

well, i've loved this from the beginning wips. and, i still love it....although, i don't think i would have made him green. were the ears actually as hard as i fear they are? any tute you'd recommend as very helpful? i've learned from all your wips on this guy. :*)


BazC ( ) posted Thu, 26 June 2003 at 2:54 AM

Thanks peejay and Poppi! Poppi, weeeell.....I wish I could tell you ears are easy, but! I find them tricky, that's why this is the first head I've made that has them. I've tried making them three or four times before and gave up. Probably because I've never found a decent tut about making them with sub division techniques. What I did, roughly was arange the mesh so that there was an n-gon where the ear was going to go, in Lightwave it would have to be Quads and tris. Then if you smoothshift the whole group of polys without dragging and then use the size tool to make the group smaller. This will leave a ring of quads outlining the area, with me so far? Now select that ring and smoothshift again only this time use the move tool to pull it out of the head. The tube created is the basis for the ear. I actually left a bit of a gap at the front so it didn't make a complete tube. Then I pulled verts about until the polys that were smooth shifted point out radially instead of sidewards, smoothshift and probably scale? again to create a disc shape. That's basically it. The tricky bit is arranging the geometry to follow all the crinckles inside the ear. Sorry I can't be more precise, I modelled this in Wings, I don't know Lightwave nearly so well I'm afraid. If I can find the time I'll put a few pics up to show you more clearly - Baz PS Sorry about the green colour ;o)


peejay ( ) posted Thu, 26 June 2003 at 10:13 AM

Thanks, that's really useful. On the 'out of proportion eyes' note. Don't you think that 'mistakes' sometimes provide an avenue for expression and learning? It's the out of proportion or 'odd' bits about faces that makes them interesting, gives them character. I know it can be annoying if that's not what you intended, but then, you don't have to tell anyone it's not what you intended....


BazC ( ) posted Thu, 26 June 2003 at 11:24 AM

I think you're right up to a point Peejay, oddities give a head character but I think you still have to get them right. Take a look at some of the masters round here. Their fantasy style heads are often way out of proportion but they still look "right" Mine unfortunately look wrong (and between you and me I meant them to be correctly proportioned!) That's OK though, I'm still in the early stages of learning to model and placed these images on here to get criticisms. Though I'll admit I'm kinda proud of this one, faults and all! :o)


laughingnome ( ) posted Fri, 27 June 2003 at 1:42 PM

now that was intresting reading the ear tut Baz. its practically the same technique i use. although its done in amapi. a good friend of mine posted an amapi tutorial on this. which i used to create a basic ear, i keep it as a seperate model then just adapt as i need it and join it to any heads i make obivosly i use different tools but the underlying method is very similar. cheers stu


BazC ( ) posted Fri, 27 June 2003 at 3:51 PM

Interesting! I'm trying to create some basic meshes myself to base future models on, should save a lot of time :o) I was reading a post by Bay Raitt the other day saying he spent ages trying to create base meshes but finally gave up because every model required a different base mesh, mind you he is in a slightly different league from me lol! I can afford to be less fussy! You might think about passing that tut on to Poppi, there don't seem to be too many subd ear tuts about! Are you using the latest version of Amapi? I understand they've adopted the Winged edge data structure that Wings uses. Unfortunately I've found Amapi to be very unstable on Macintosh, shame, it's an excellent app and very good value. Cheers Stu :o)


Poppi ( ) posted Fri, 27 June 2003 at 4:43 PM

thanks for thinkin of me bazc....i'd love a link to it. believe it or not, the old free amapi 4.15 was the first modelling program that "clicked" for me....so, i would love to see it.


BazC ( ) posted Sat, 28 June 2003 at 2:29 AM

:o)


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