BazC opened this issue on Jun 17, 2003 ยท 22 posts
BazC posted Tue, 17 June 2003 at 5:12 AM

Cheers - Baz
ElectricAardvark posted Tue, 17 June 2003 at 7:46 AM
Nice lookin head Baz. Good contour and flow. ANd you mean sparce...not dense :) But now is a ood time to be planning where they will go, as you add detail to the mesh.
loganarts posted Tue, 17 June 2003 at 7:52 AM
Heyas Baz, I just woke up and saw ur modeling. Its trully great to see that u got it:) the structure is very well done. I specially liked the jaw structure and the way u did ther flow of the neck muscle coming from the back of the ear. I have a comment about the zigomathic bone( or the apple of the face) but im gonna make a paint over at work soon for ya. talk to ya soon:) cheers loggie
loganarts posted Tue, 17 June 2003 at 9:25 AM

BazC posted Tue, 17 June 2003 at 10:22 AM
Thanks for the comments folks! EA, no I meant dense, I have a tendency to add too many edges too early and make my life difficult lol! Pleased that you don't think I've mde that mistake on this one :o) Loggie, I might be being a bit stupid, if so sorry! Are your comments a recommendation for continuing the model or have I made some error in the zigomathic structure? If I have I don't know where I've gone wrong. Could you show on my model? If you're talking about the next stage of modelling then I think I get it! :o) Thanks for the input! - Cheers - Baz
BazC posted Tue, 17 June 2003 at 10:27 AM
By the way Loggie, that's another cool model!
Teyon posted Tue, 17 June 2003 at 12:05 PM
Hey, cool stuff. My buddy was probably making a suggestion for changing what you've already done. Looking at your model, it seems as though the area in question is as clearly defined as Logan has it. Perhaps seeing your mesh in a smooth shaded version will change our perspective on it.
BazC posted Tue, 17 June 2003 at 12:25 PM

Cheers - Baz
loganarts posted Tue, 17 June 2003 at 1:24 PM
Heyas Baz, Just like Teyon said (HEY MATE!!!!!!!!) it just a matter of changing a bit more ur model. As u can notice in ur shaded view, the zigomathic bone is going up arond the eye and has no end near the nose. if u isolate the bone structure via loops in ur WIP u gonna have a bone structure in that area completelly defined and ready to receive muscles and fat over it. again, its a great model u have so far. cheers loggie
BazC posted Tue, 17 June 2003 at 2:24 PM
Ah! now I get it, thanks a lot for your help :o) Baz
BazC posted Wed, 18 June 2003 at 4:54 AM

BazC posted Wed, 18 June 2003 at 6:06 AM
This is so cool loggie! I've been playing some more (when I should have been working!) and this model already has more life in it than anything I've made before, thankyou sooooo much! - Baz
Teyon posted Wed, 18 June 2003 at 7:49 AM
Yup, you're getting there for sure.
Prime posted Wed, 18 June 2003 at 9:06 AM

Prime posted Wed, 18 June 2003 at 9:13 AM

Teyon posted Wed, 18 June 2003 at 9:21 AM
Cool. That means I'm not far off with the head I posted. Nice to know, thanks, Prime. I've often done this subconciously, I guess but now I know what to look for if ever I'm in doubt. wasn't such a bad idea to pop in here today....made me feel a bit better. Thanks again.
BazC posted Wed, 18 June 2003 at 1:44 PM
Cheers mates!, some really useful info there Prime thanks a lot! I know I've got a heck of a lot to learn but I'm getting really excited by this! I finally feel like my modelling is starting to improve :o) - Baz
BazC posted Thu, 19 June 2003 at 7:28 AM

laughingnome posted Thu, 19 June 2003 at 4:45 PM
nice work Baz look forward to seeing this as it progresses. you've definatly got edge loops down mate. cheers stu
BazC posted Thu, 19 June 2003 at 5:02 PM
Thanks Stu! :o)
BazC posted Fri, 20 June 2003 at 5:49 AM

BazC posted Mon, 23 June 2003 at 4:43 AM
