Forum: Carrara


Subject: Painting a car in Photoshop

deedub opened this issue on Jun 16, 2003 ยท 6 posts


deedub posted Mon, 16 June 2003 at 2:50 PM

Steve Cox's UV Mapper 0.2.9 for the Mac is what I'm using to generate texture maps. I've downloaded a good looking low poly 'sports car' 3Ds Max model from turbosquid. It has a pretty good hierarchy: all four rims are bunched together, for example, but they'll all need the same texture. I've built some decals in Illustrator and successfully applied them, (the flames are backwards, but that's easy to fix) only after isolating the 'metalbody' object, saving it as a dot obj, opening it in UV Mapper and generating the map and obj files. I deleted the original model 'body' and replaced it after making careful notes of the location of the original body.'s location in the Carrara file. The sports car came with a UV file, but it doesn't map to the right co-ordinates...it makes a mess.) Is there an easier way or must one generate a new dot obj file and paint (suppose those chrome rims are dirty) each piece of the model separately? (I realize I can build shaders for the car in the original file in Carrara.)