
Greetings, This is the first polymesh character I have made in Carrara. He's a "Cyclops Midget Wrestler ". He has been a big introduction to the vertex modeller. Later, if possible, I'd like to outfit him with a cape and a wrestling suit of sorts, and develop more detail generally. Right now he's wearing nothing but some "interior-gloss" shader. I'm actually kind of following Brian/Nicholas86's example posted earlier. My hope has been to skin the polymesh to a skeleton, however I have not been able to figure out how that is done in Carrara 1.1. Here's what I did: I made my character as one polymesh (he may have some empty polygons in the ears or in the mouth). I made a skeleton from primitives. I tried in vain to link up the parts corresponding between the skeleton and the polymesh, but simply could not find a way to do it. It seems to me perhaps the secret lays in the split object command, but apparently you cannot split a polymesh in this way. I will be very grateful for any advice. I'm new to 3D modelling. Actually I used to play with Bryce, but I never liked it enough to really learn it. I love Carrara, so it is effectively my first 3D app. I'll keep posting as this and/or other projects develop. - David Normal
I just had a look at Kixum's "Facial Bones" tutorial in the "Backroom". Perhaps "skinning" is not supported by version 1? I guess I have to save my pennies for Version 2 - it looks much better. -DN
Bones aren't available in Version 1.1. You'd need Carrara Studio 2 for that. It was the bones that finally persuaded me to jump from RayDream Studio 5.5 to Carrara. They're worth it.... Cool model. Very exaggerated and cartoonlike.