MaxBeckett opened this issue on May 28, 2003 ยท 9 posts
MaxBeckett posted Wed, 28 May 2003 at 8:17 AM
Hi folks, I modelling one of the new iPods. The iPod itself proved easy to do. Now I working on the headphones. Im having trouble with the little holes in the half-sphere of the ear bud piece. The image included here is made up of two spline objects (one composed of cylinders, the other is the half-sphere). This is the result of a boolean substraction, as you can see it isnt very good. I boosted the surface fidelity for both spline objects way up. I tried making the half-sphere a vertex object instead of spline (the result was worse). I tried taking the booleanised object into the vertex room and subdividing it more... help? :o) Cheers, Max PS: Il post some images of my ipod when I done.