
OK, K'CHK-watchers, here's another model to whet your appetites. This is a standard EVA suit for hostile environments. Fully modelled in the vertex modeller, textured using mostly procedurals, but with a few decals created in PSP7. The model is articulated using only constraints (I tend to hate using IK as I have difficulty posing such), and a few bones for the pilot in the upper cockpit. Some may ask why I use the scarred-metallic texture so much. Consider it a flaw in my character. In actuality it is a texture that I am applying to all K'CHK robots, kind of like a specific alloy. It's my "adamantium" and will be a basis for all robot textures. Enjoy Ken 
I've used that metal on my mechs, too. Works great. -Shonner http://www.shonner.com
www.youtube.com/user/ShawnDriscollCG
pretty groovy... looks like it's been kickin' and been kicked around.