Forum: Carrara


Subject: Linking a Vertex object to the cross-section of a spline object

dtitus opened this issue on Mar 25, 2003 ยท 3 posts


dtitus posted Tue, 25 March 2003 at 12:36 PM

I'm new to this forum and also somewhat of a beginner in modeling and I want to know if it's possible to take a sphere (vertex object) and link it to the end-cross-section of a spline object so that if I modify the spline object during animation the sphere moves along with it? Thanks.


Kixum posted Wed, 26 March 2003 at 1:03 AM

Nope. You can convert a spline object to a vertex object and join a sphere to it in the vertex modeler. That's about as close as you can get. You can apply bones then though. -Kix

-Kix


litst posted Wed, 26 March 2003 at 2:30 AM

Or ... you can group the two objects and apply bones to both because bones can be applied to groups . But when you apply bones, your Spline object will automatically be converted to vertex, so if you want a clean conversion, you'd better make it yourself before you apply bones . litst