
I've been building some virtual furniture for a job. I have yet to come up with a clean way to cut a forty-five degree angle in the trim, whick should fit together seamlessly.
So. I open a vertex modeller, make the shape of the trim and extrude it a few times. Then I select the vertex I want to rotate around, one of the end ones. I notice that 'shift to constrain' to one axis doesn't seem to apply here. I get unwanted rotations on the other axes, getting minor twisting of the object, kinda like a peice of licorice candy. Also, I get shrinking of the end of the object, unwanted. I re-size to get the end 45 degree angle as close as hand and eye allow. Help!