
I have an image in my head which I really need to get into Carrara and I needed a creepy hand. I decided that the spline modeler just wasn't up to the task of whacking out a hand with the kind of detail that I wanted (please remember that the Vertex Modeler (VM) is not my forte at all. So I banged out the simple hand mesh in about two hours and turned on the subdivision modeler and my jaw dropped! The mesh may be a snap for some of you but believe me when I say that it was a significant amount of teeth grinding!!! BTW, my wife thought it was very weird for me to have my hand held up to the screen for a couple of hours! Well let's be honest, the hand is worthless without those stilleto finger nails so I whipped those out in the spline modeler. I spent the next two nights growling at the bone stuff but I totally get it now and look at the results! The bone stuff is explained in the manual in a very clumsy manner but I looked at cckens facial tutorial and cruised through the threads here in the forum and voila! It was a little trick for me to figure out how to get those nails to stay hooked to the hand but I got it. I'm still totally confused about the IK because I can't get it to take a ball joint and keep it (keeps saying it's nothing every time I open the dialogue) but I wrangled it out anyway! -Kix
-Kix