Forum: Carrara


Subject: IK Joints twisting very weirdly...

kelley opened this issue on Feb 07, 2003 ยท 3 posts


kelley posted Fri, 07 February 2003 at 10:35 PM

I just thrashed out a bunch of IK problems {pieces flying apart] and thought that I was ready to make a jointed character walk. [I did a test successfully]. So I built 'The Porter'. [see Carrara gallery] This SHOULD work. The Thighs (upper leg) and Shins(lower) work fine with IK applied and Custom>Limited Constraints.[on the X-axis] I can select the Thigh or Shin with the Selection Arrow, or the Rotate Arrow, and they'll move. The Ankle, or Sandal won't respond to either arrow. When I apply IK and Constraints to the bottom two [doesn't make any difference in which order] I can use the Selection Arrow to move the whole chain, but the bottom two are like inert weights. If I force the bottom two to move by moving the beads on the Limited/Custom circular slider, the Ankle, or Sandal rotate on the Y-axis. My previous problems [pieces flying apart] was due to having 'Physics' enabled. I very pointedly turned it off this time. Any ideas?