Forum: Poser - OFFICIAL


Subject: A place to keep you valuables? Bag-O-Holding WIP

DEL opened this issue on May 03, 2000 ยท 9 posts


DEL posted Wed, 03 May 2000 at 10:15 PM

it's a Leather pouch/bag that opens and closes There's also a plop morph for flattening the bottom. I thought mabey a fold-over morph for hanging it off a belt..uh, or something. Any suggestions?

Stormrage posted Wed, 03 May 2000 at 10:34 PM

I like S been looking for one of those..I think the fold over morph is a good idea. Can't wait to see it done. Storm


Roshigoth posted Wed, 03 May 2000 at 11:03 PM

Great idea. Wish I'd thought of it.. The fold over's a good idea.. and how about some bulge morphs for when it's really full? Just a thought. =) Rosh


LoboUK posted Thu, 04 May 2000 at 3:08 AM

What an excellent idea :) I look forward to seeing it Paul


Eshal posted Thu, 04 May 2000 at 5:16 AM

I maybe asking to much but can you put a leather type tie on it...so it looks like it can be secured against sneaky dips into it? Just a thought...though a texture map can probably have the same effect :) Regards Eshal

I'm a genetically enhanced blonde...what's your excuse? ~Eshal~


Ikyoto posted Thu, 04 May 2000 at 7:56 AM

I can see all kinds of morphs for this! Small ridges to hint of a pouch full of coins, the indenets of a face struglling for breath, rippling animations for the sack ' snakes....


melanie posted Thu, 04 May 2000 at 8:57 AM

Another variation could be one with a long strap to carry over the person's shoulder. I could use something like that for a sort of vagabond type character I have in mind. Melanie


CharlieBrown posted Thu, 04 May 2000 at 12:32 PM

Very cool... Could you make an animated "Critter in the bag" morph (I'm assuming you get the bag o-Holding concept from D&D; this would be more like some of the other magical bags; I think the bag of beans but it's been a while...) to have it wiggle a bit? :-)


DEL posted Thu, 04 May 2000 at 5:58 PM

Thank you all very much for the ideas! I did a tie-in-texture and am now working on the fold-over morph. I think I'll post after that with a note saying that if you like you could continue to add morphs to the model and see where it goes from there.