jk69 opened this issue on Jan 09, 2003 ยท 9 posts
jk69 posted Thu, 09 January 2003 at 1:18 PM
I am trying to render a table with glass table top in Carrara 2.1 (Mac). Anyone who can advise me on how to create a good glass-shader for that purpose (transparent but with the typical green-edge refraction). The shaders provided with the software so far did not produce satisfying results. Thank you!!
Nicholas86 posted Thu, 09 January 2003 at 2:57 PM
The one tip I have is make sure that the table has thickness or the glass won't look much like glass and my other tips is.... Check out these links: http://www.renderosity.com/messages.ez?Form.ShowMessage=451993 http://www.renderosity.com/messages.ez?Form.ShowMessage=328448 http://www.renderosity.com/messages.ez?Form.ShowMessage=740688
MarkBremmer posted Fri, 10 January 2003 at 12:34 AM

Kixum posted Fri, 10 January 2003 at 2:10 AM
I'm unclear about what/where the rectangular layer does here? -Kix
-Kix
MarkBremmer posted Fri, 10 January 2003 at 6:00 AM
Hi Kix, It simply makes the edge darker than the bevel. Otherwise the edge is as bright as the bevel and becomes lost. Mark
MarkBremmer posted Fri, 10 January 2003 at 6:06 AM

Kixum posted Fri, 10 January 2003 at 11:09 AM
Aha! Thanks, -Kix
-Kix
cckens posted Fri, 10 January 2003 at 6:52 PM

Kixum posted Sat, 11 January 2003 at 2:29 PM
Throwing in a cellular in the refraction channel is another idea. -Kix
-Kix