1 threads found!
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211 comments found!
Quote - This does work, but it only works when moving the selected Body Part. So if you move an Arm, the Hand and fingers can still penetrate, but if you either back them out or work your way down it works very well.
Yeah - I did some messing around with this. And yes it does work but you do need to do everything in the procedure in a specific order. Still it's a good feature to have on board.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Vote for the FaceShop Celebrity Look-Alike contest! | Forum: Contest Announcements
For what they were trying to accomplish, I think some of them did quite well! Most of the good ones have already been mentioned here. - Granted, there were some I'm not even familiar with so couldn't really judge.
But that maddog one... ????not sure what that guy was even thinking??? :blink: 
Malcom X
Will Smith
The Duke
got my votes, though the Lincoln and Opera were worthy attempts as well.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Faking Radiosity in Poser? How do YOU do it? | Forum: Poser - OFFICIAL
Quote - Yea the above is true, however, I was trying scrounge some help for particular scene from a critique group. Sorry, I probably should have clarified that little more up front.
If I understood right the idea was to try and set up some lights to fake radiosity in the focal point area of the image. Perhaps with filler lights or tweaking texture settings. I don't think P7 or IBL was being used, hence the 'faking it' question.
Well, just to make a bit of a distinction here, Radiosity in itself is not the same thing as Global Illumination although it is an element that is a part of what causes it. Radiosity is essentially bounced or reflected light, where if you have two objects close to one another, the color of one object will be projected onto the surface of the second object along the areas where the two (or more) objects are in closest proximity to each other, due to this reflected light.
Like if you place a red pool ball on a sheet of white paper, the bounced light from the red ball will cause a redish glow or tint on the paper where the ball is sitting. A blue or green ball will then reflect their own respective colors against the paper.
While the new AO and IBL lighting feature in Poser do a pretty good job at creating a global illumnation it is still not "Radiosity".
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Auto Balance Question | Forum: Poser - OFFICIAL
Are you trying to move th feet with auto balance still "on"? you should turn it off, then pose the character as you want. Turn on Auto Balance and click on a body part. Then turn OFF auto balance before you move the character to any new pose.
If you are animating, go to your next keyframe, When you get the new pose like you want it, turn Auto balance back on and click the figure. Turn auto Balance back off before doing any more changes, etc...
Or generally get all the basic poses on all keyframes down first then turn Auto Balance on, and click the figure, move to next keyframe, click again, etc, through all the keyframes.
You should not try to move the figure to a new pose while Auto Balance is "ON"
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Faking Radiosity in Poser? How do YOU do it? | Forum: Poser - OFFICIAL
Quote - > Quote - While the new AO and IBL lighting feature in Poser do a pretty good job at creating a global illumnation it is still not "Radiosity".
Which is precisely why we're talking about 'faking radiosity' here, no?
That would be my asumption. yes.. In Poser, using HDRI is a pretty decent "fake" because it applies the colors of the HDR image to the global illumination but it still does not actually calculate or photon map the bounced light in the true colors of the actual objects in the scene, so in essense, it's still "faking it"..
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Animation | Forum: Poser - OFFICIAL
There are a number of ways to position the characters.
To slow down the keyframes, Go to the Animation menu at the top of the screen and select "Retime Animation". Then type in the range of frames you want to change in the "Source Frames" (current timing) and the "Destination Frames" (the timing you want it to change to)
Like - Source Frames 1 to 30
- Destination Frames 1 to 60
will cause the range of motion to play out in 2 seconds rather than 1 second (if you have your frame rate set at 30 FPS..
You can also move the keyframes manually using the menu : Window : Animation Pallette..
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Newbie question about texturing? | Forum: Poser - OFFICIAL
Before exporting your model from LW, you need to make UV textures for the various parts as you want them, then be sure to go into the Surface editor and assign UV map(s) to them.
Choose the various surfaces in the model and select "Image Map" as texture type, Then select "UV" as the Projection, and assign the appropriate UV map to each surface. - You don't need to apply the image itself in LW, you just need to "let it know" there are UV coordinates assigned to it before you export to .obj.
You will still need to apply the maps themselves once you get it into Poser.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: How do i position my characters in the right place in the BGpic..if the BGpic is | Forum: Poser - OFFICIAL
Not sure about P6 'cause I went straight from 5 to 7 when I got around to upgrading, but just using "File:Import:Background Image" shows up in the preview for me.. You might go into the Material Room and select Background, Make sure the Image node is connected to the Diffuse channel.., and the Diffuse color is white.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Mona Lisa looking the other way | Forum: MarketPlace Showcase
Quote - > Quote - Hehe. That was just to create some interest.
That is rather annoying from a user standpoint (thanks Karen).
I'd have to agree on this one. Can't say that's a terribly respectable habit to get into...
Why exactly would you feel the "NEED" to apply advisory tags just to generate interest?
As ClawShrimp alluded to above, The image itself certainly begs of a zillion questions! ...
The list could go on and on... In short, don't just post an image, Tell us "How You Did It." - THAT'S how you generate interest..
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Mona Lisa looking the other way | Forum: MarketPlace Showcase
Yeah - I was thinking it had to be image manipulation.
Looks to be a pretty cool filter, but yep, the PS forum would prolly have been more appropriate. 
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Rendering question for Poser 7 please help. | Forum: Poser - OFFICIAL
Well, Firefly is certainly a more advanced rendering engine. If you're not that familiar with setting things up, you might want to go with the Auto Setting at first. Try some test renders sliding the quality slider from Draft to Final at various degrees. See what looks good to you.
If you get a setting you like you could then go to manual and click "Aquire from Auto" and all the sliders will jump to the proper settings.
Also, not quite sure what you mean by "clear" render. That could many things, is it blurry? pixelated? too light? too dark? etc.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Rendering question for Poser 7 please help. | Forum: Poser - OFFICIAL
Quote - one tip. don't use the smooth polygons option shown above in the render options.
thats a Global Effect and overrides any and all smooth options set per individual mesh. it's better to actually set the mesh's smooth options indiviually, remembering that 0=no smoothing (Faceted) and 100= total smoothing.
That doesn't seem to be the case in my experience. If I have Smooth Polys on the the render globals it will add the smoothing to any mesh that has smoothing turned on individually. Some models (particularly with straight sides) will warp out of shape with global smoothing on. To stop it from happening, I just turn off the smooth function for that individual mesh, and leave the Global smoothing on.
Just my method but hey, it works for me..
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Rendering question for Poser 7 please help. | Forum: Poser - OFFICIAL
Quote -
It's the other way around. If you don't set Smooth Polygons in render options, nothing will be smoothed. If you do set it, you can disable it by each item in the scene as desired.
sorry no.. your're wrong try it and see.... me and my beta testers found it's the way I stated.
Khai - With all due respect to you and youe beta testers, pjz99 and bagginsbill are correct. As for me personally, it's really not a question of me needing to "try it and see" because as I have already stated in my post above, that I do this all the time!
By default, the smoothing function for each object is "on" in the object properties panel, however, this smoothing will NOT take effect in a rendered image unless you turn smoothing on in the render settings.
If you turn smoothing on in the render settings it will smooth only the objects that you have it turned ON in their respective Properties Panel. If you turn it off for an object in the Properties Panel, it will NOT be smoothed in the rendered image.
On a side note, Poser automatically adds a "surface normal" smoothing to ALL objects you bring into it. (it is a surfacing issue, an illusion... like a bump map) so you will not get a totally "faceted" look to them unless polygons have been seperated. This is not something you can turn on or off, it is simply always ON..
The render global smoothing adds an additional "geometric" smoothing based on a spline or bezier curve calculation. (it actually displaces the geometry of the mesh) Much like a NURBS or Subdivision Surface object. This is the smoothig function that you can turn on or off.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Rendering question for Poser 7 please help. | Forum: Poser - OFFICIAL
Quote - Which, uh, by the way should illustrate that all parties are kind of correct, because evidently some smoothing is being done on the first image. :unsure:
Ah -that is the surface normal smoothing I spoke of, (the illusion, the surface looks smooth but you can still see the sdges around the border) I did however fail to take into account the crease angle parameter. Thanks for pointing that out..
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Rendering question for Poser 7 please help. | Forum: Poser - OFFICIAL
Quote - Hey, you learn something every day :) I had my head laminated a while back but occasionally some knowledge still slips in.
LOL - here here :rolleyes:
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
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Thread: Collision detection | Forum: Poser - OFFICIAL