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211 comments found!
Quote - This does work, but it only works when moving the selected Body Part. So if you move an Arm, the Hand and fingers can still penetrate, but if you either back them out or work your way down it works very well.
Yeah - I did some messing around with this. And yes it does work but you do need to do everything in the procedure in a specific order. Still it's a good feature to have on board.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Figure Removal | Forum: Poser - OFFICIAL
Quote - Thank for your reply.
When I click poser 1-5 figure folder it only gives me plus sign (to add) does not give me a minus sign.
You need to select the item in the library you want to delete before the - (minus) sign will show up.. So it's a one by one kind of thing here..
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: zbrush and poser help me ;( | Forum: Poser - OFFICIAL
Well, I think it goes something like this...
Export the figure and make sure you keep all the internal names. Edit the figure in ZBrush. If the morphs are going to be Full Body Morphs, (ie - if the morphing affects more than one body part, you need to be able to export each body part as a seperate obj. If it is only one body part you want to morph, like the head for example, just export the head of the figure from Poser, bring that into Zbrush and work on it alone.
Then in Poser put Simon in the workspace and select each body part of the figure and (Don't use the File/Import/ obj menu) Use the the "Object" menu, select "Load Morph Target" find the correct obj you created that relates to that body part, do this with all the body parts affected, then set them all to 1 and go to the figure menu and select "Create Full Body Morph".
Don't delete the original figure, re-save it as a new figure after you have loaded all the morphs and created the full body morph.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: About Figure Name... | Forum: Poser - OFFICIAL
If I'm not mistaken, the hi and lo res refers to a higher and lower res texture image that is applied to the figure, but I'm not really 100% sure that's all there is to it..
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Poser 7 Subtle Lighting Advise Please | Forum: Poser - OFFICIAL
The falloff setting Conniekat mentioned is controlled by the "Dist End" dial in the light properties panel. It essentially controlls how far the light will travel, if set to zero it will go on forever.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Collision detection | Forum: Poser - OFFICIAL
Quote -
The trick is to:
- Set "collission detection" in the properties of the could be colliding objects/bodyparts
2. go to the popup menu of the camera window and check either: collision on.
(the collision prevents more than just a bit of penetration)
Hmmmm - this is a new one on me - I'll have to check into this myself!
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Collision detection | Forum: Poser - OFFICIAL
Sorry, don't have an easier method than just manipulating the poses by hand. - Collision detection is a dynamic function and therefore only works on dynamic objects, Poser only has cloth and hair.
You could, if you really wanted to experiment (but mind you this kind of experimentation could take way longer than posing by hand to achieve desired results) fake some soft body dynamics by applying cloth dynamics to the hand of a figure.
Set the drape frames to zero and have only 2 or 3 simulation frames, you may could get the hand to collide with the chosen body part without becoming to limp and out of shape.
You would also need to make sure the points along the loop connecting the hand to the forearm were a constrained group as well as where all the finger joints connect with one another so they wouldn't all seperate and start falling to the floor.
As I said, this would be time consuming in its own right, but theoretically it sould work.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Need someone to make props from .avi's... | Forum: Poser - OFFICIAL
Quote -
in your modelling app (if you still can do this) remove the screen area, and save it as a seperate object, and save your screenless console aswell ( the console you would have to make a uv map and texture that seperately) , then bring both objects into poser, position the screen to where it is supposed to be on the console, then parent the screen to the console,
To tidy it up a little further you can then export both the screen object and the console object to obj from Poser and re-import that new obj back into Poser as one single object. The material groups will still be named properly for the textures to work. May be a little extra step to take but if you had say, a half dozen or so different parts you can use that method to save them all as a single prop.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Help with Dynamic Cape | Forum: Poser - OFFICIAL
Quote - You don't parent dynamic clothing props.
heh - Perhaps not normally but when nothing is working normally, anything is worth a shot. 
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: How do I render without ground shadow? | Forum: Poser - OFFICIAL
You can also hit [Ctrl+g] to make the ground plane invisible.. You can do this via the main menu by clicking "Display / Guides" then uncheck "Ground Plane".
Shadow catch is a bit different. With shadow catch "on" the ground plane itself will not show up in the render, this for things like rendering to a background image (of a room for example) where you want the shadow of your figure to show up across the floor in the rendered image.
Turing shadow catch "off" The shadows will still show up in the render but so will the ground plane itself which will also block out that portion of the background image.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: What Stories would you like to see CG Films made of? | Forum: Poser - OFFICIAL
Quote - Asimovs Foundation
Now yer talkin!!!! This one gets my vote, the whole Foundation series in sequels would kick butt!
That or "The Gods Themselves"
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: What the heck??? (Poser7 saving in png) | Forum: Poser - OFFICIAL
Quote - For example, I saved a pic selecting PhotoShop PSD format and the result is Render1.png :blink: , a file which is impossible to open with any viewer... until I change manually the extension from png to psd and then it works OK
Haven't had that problem either, P7 pretty much saves to the extension I select. (Though I've never really tried to save to PSD directly out of Poser) Have you tried the other extensions other than PSD to see if they revert back to PNG as well?
Quote - Also, when given the choice of percentage, as with a jpg, 100% is the best quality.
P7 Defaults to 75%
I have also found that P7's jpeg compression to be a bit funky. ANY setting below 100% (even like 98%) gives me really nasty artifacts. This didn't seem to be the case in previous versions of Poser as anything in the vicinity of 95% or so were pretty clean before.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: Help with Dynamic Cape | Forum: Poser - OFFICIAL
Quote - i dont understand what you mean when you say that i have to parent it?
Pardon my stepping in late here but this might be of help.
"Parenting" is a way of attaching one 3d object to another so that when the parent moves, the "child" will move with it. In a standard figure hierarchy, the hip is a parent of the abdomen, which is in turn a parent of the chest etc.
In Poser, to parent an object to another, you do this either in the Properties panel or the Object menu from the main menu at the top.
Select the cape, then in the Properties panel click "Set Parent" - or in the Object menu choose "Change Parent"
Either of these will open up a window you can scroll through the objects in the scene. Scroll down and find the "Neck" or "Chest" of the figure and select that as the Parent for the cape.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: How do you model Figures and props? | Forum: Poser - OFFICIAL
Just chiming in here -
You can create the model in just about any 3d modeling program - to get them to work in Poser the main thing to keep in mind is grouping the various body parts of the model with the specific internal names Poser uses to assign each part to its respective bone. (hip, abdomen, chest ect.)
As for morphs, (facial expressions and such) make various versions of (the head, for example) in those various positions. Save them as seperate .obj files, then import them into poser as morph targets. You can, of course, make some facial or body deformations directly in Poser using magnets and such.
You should also learn what UV mapping is all about so you can apply textures to your models effectively.
As it has been mentioned, all the specifics of the entire process can be way more involved than can be spelled out note for note in an online thread. But just to outline...
1 - Get yourself a modeling prog, (I use Lightwave but any of those mentioned will work)
2 - If your modeler doesn't do UV mapping, get UV mapper or something that does.
3 - Get familiar with Poser's Setup Room and .obj files as well as Poser's various native filetypes. (cr2 and such)
4 - Would be a good idea to learn a bit about editing .cr2's and such in a text editor.
It can be a long and winding road but Good luck if you decide to persue it.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Thread: "pinning" dynamic cloth? | Forum: Poser - OFFICIAL
Yup, that's it.
In the cloth room, click the grouping tool - ( you may want to "hide other objects" to make it easier to see what you're doing ) Where it says "default group" open the dropdown window and choose "constrained group" then select the points you want to stay put. Close the grouping window and continue with the simulation process.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
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Thread: Collision detection | Forum: Poser - OFFICIAL