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1,121 comments found!
vue only exports terrain objects, and modelling in the terrain editor is a pain for anything but terrains. it models object with primitives and bollean ops nicely, just won't export them. check the vue forum, a couple of threads there about terrain modeling.
Thread: Character Modelling HELP | Forum: 3D Modeling
you might want to check in the tutorials section, or in the forum for the modeling package you are using. that mesh looks pretty good already though. modelling tecniques vary for each person and each program.
Thread: PC buying advice? | Forum: Poser - OFFICIAL
why buy a p4 at only 1.2? the standard offering for p4 is @ 1.6 for less than what you have been quoted. generic computers, the name of local shop I go to, offering intel p4 1.6 256mb ddr 40Gb hd, dvd-cdr cdrw for 595 plus 127 for 17" svga monitor. look around, and don't worry, prices on pc's aren't going up any time soon, intel keeps dropping price on p4's to draw sales.
Thread: software | Forum: Vue
personal prefernce is really where it's at as far as the ware goes. I love Vue's rendering, just wish more exporting was possible with it..only able to export terrain object really sucks. poser is great for "posing" but for developing models rhino, max, amapi, carrera, the list is huge. I'm still struggling with autocad..can't seem to get the shapes into 3d with it for some reason. I know it's me not the ware. ~l~ like rhino for it's simplicity of use, UVmapper for making texture maps, corel photopaint for actually filling texture maps, or postwork if needed. max is fantastic for tweaking the mesh of an object.
Thread: Want to win Mojo? | Forum: Vue
Thread: software | Forum: Vue
never tried painter..I know I have a le version on cd somewhere, but never tried it. actually, scale modelling a humanoid in vue is very simple, using a cylinder and two spheres with a boolian union between sphere1 and one end of cylinder, and boolean diff with the other sphere on the other end of cylinder. practice is two cylinders as well...but overlap them after boolean ops and group, that basic shape then becomes the joint sections. one finger section, ball being tip. hollow being joint. scale it up, fore arm , a bit more shin. not hard at all. basic shape in about half an hour..detailing is harder..unless you apply bitmap for details. also, with this structuring process, grouping each body part, the final figure is easily posed in vue.
Thread: software | Forum: Vue
sharon, it's just getting the perspective with it..the single viewpoint screws me up, very, very poor depth perception here. for that alone need glasses. never mind extreme sensitivity to light ( Halogen headlights are painful, more so than old style headlights) and astigmatism. as for carerra studio, why? it is the same interface as poser & bryce, which, for me is extremely difficult, I much prefer the interface in dream 3d (corel draw 6 ) or ray dream 5, ( only thing different between ray dream 5 and dream 3d, other than 6 years, is the particles in ray dream. corel draw's standard interface is one of the best in my opinion, not htese useless big bulging globular controls. oops, sorry don't get me going on subjects like that.
Thread: humanoid modeling idea | Forum: Vue
Thread: humanoid modeling idea | Forum: Vue
Thread: humanoid modeling idea | Forum: Vue
~L~ was just showing the steps to use vue to model a human shape. the software thread had comment saying it was hard to do so. but with a basic shape that covers the majority of the body, it isn't hard to use vue to model a person. "terrain generators" are actually some of the best modelling programs available. ok, since I'm busy all day tomorrow, sunday I'll toss a human figure together in vue and put it up as a vue character in free stuff. ~G~
Thread: humanoid modeling idea | Forum: Vue
okay, to make clear how the process works, starting in half an hour, 5 am pacific time, I'll make the model, and screen shot of each and every operation in doing so. then after completed, I'll post the screenshots with appropriate text as a tutorial. slows down the process of course, but I'm sure my writing style for training will make it completely clear. ( side note: I have trained people that are mentally challenged in performing complex, stressfull tasks in the workplace....the tutorial may reflect this. ~g~....really go back to basics with the step by step.) look for a post in the tute's section after 5 pm pacific for it.
Thread: humanoid modeling idea | Forum: Vue
Thread: Vue, Poser, Bryce | Forum: Vue
I have pro-pak, and I've never had a problem importing anything into vue. the pz3's all import perfectly. Guitta, and that is without upgrading. ~wink~
Thread: What format is prv? | Forum: Vue
I always figured that .prv stood for PR_e_V_eiw. make a new directory in vue, call it whatever you want, when you open it as new collection in vue, a .prv appears...just kind of made sense to me it was a preview file.
Thread: That darn girl..... | Forum: Vue
now wait a minute Lord Satyr I'm only..um well okay forget it. ~wink~ at 37 I remember petticoat junction..though as reruns. I'm betting that's how you remember it too. ~g~
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Thread: Terrain editor type that imports to Poser?? | Forum: 3D Modeling