Forum: Vue


Subject: Poser Textures in VUE 3 - Exactly how does one apply them?

Larry F opened this issue on Feb 05, 2000 ยท 15 posts


gebe posted Sat, 05 February 2000 at 7:21 AM

This is the way to do it. I copied the explanation Greg Hess gave me last year and it works fine : Step by Step, this is how I do it: 1. Load Poser 3.1 - pose, bend accessorize and save. 2. Un-parent any separate OBJ - like hair, or boots, or dresses - that is not part of the bitmap texture. 3. Select Export - OBJ from Poser. Do NOT select "separate parts" on the export dialog box. 4. Exit Poser - Run Vue2 5. Load scene, or new scene. 6. Objects - Import - follow dialog box to OBJ to import. 7. Each Separate UV Mapped object is listed under file import name. The main group may have other sub-groups. the mapping should be applied to the parent object. For example: + Import File When clicking on the +, you may get something like this: - Import File +-figureHair +-prop.3ds_1 ++Figure 1 This indicates you have 3 separate UV mappable areas. A flipped UV map from the Poser 3RuntimeTexturesPoser 3 Textures director. Just make sure you flip them first. You can also edit the UV Map templates to create UV Maps for any of the "filters" in the material editor. When you apply the "biz woman texture.jpg" , apply it to the +Figure1 in the example above. Then a different texture for the hair, and one for the Prop - or multiple props as the case might be. good luck ! Guitta