mr_red opened this issue on Jul 27, 2026 ยท 18 posts
bjbrown posted Thu, 30 July 2026 at 11:29 AM
mr_red posted at 6:49 AM Wed, 29 July 2026 - #4508782
I don't have M4; I'm still working with M3 and V3. Conforming clothing always behaves unpredictably when I start scaling characters' individual bones. If scaling bones is something you do a lot, you have no choice but to learn some fix-it tools yourself.I think I need to go back to the poser book or find a tutorial here, I'm entering new ground again.
The good news is that I think the basic fix-it tools are very easy to learn. I've learned most of what I know just from looking at the manual and then experimenting until I figured it out. (Though that's the slow method; consult tutorials when you find them.)
I use the magnet deformer a lot to fix clothes, I think magnets are simple to use. They are also good for creating custom character morphs, like if you want to un-square a jaw to make it more round.
I use the Morphing Tool quite a bit, it's good for smoothing things out, or tightening or loosening certain areas. It's good at creating or remove creases, in clothes or faces.
The Grouping Tool assists both the magnets and the Morphing Tool, because the area of effect of both can be limited to groups you define.
Spawn Morph Target and Create Full Body Morph save your work.
Learn those- which I don't think are hard to learn- and I think you'll be able to mostly create your own solutions.
I also find that some conforming clothes work better as dynamic clothing. I'm sure there's a tutorial somewhere that will teach you that. (I export to/import from Blender to do it, but I'm pretty sure there are tools within Poser to do it for you too.)