Forum: DAZ|Studio


Subject: about DAZ Studio6

atpo opened this issue on Jun 04, 2026 ยท 8 posts


RHaseltine posted Tue, 16 June 2026 at 7:35 PM

Or use dForms, or a Push modifier with weight maps (a dForm rotates, trasnlates, and scales - but rotation is from a fiixed point; a Push Modifier moves the model in or out at right-angles to the local surface, which can be better for some kinds of poke-through fixing). Or do the fitting in DS 4 with mesh Grabber, bake to a morph, and open the scene in DS 6.