Versum opened this issue on Apr 28, 2026 ยท 27 posts
Versum posted Thu, 14 May 2026 at 12:26 PM
hborre posted at 12:03 PM Thu, 14 May 2026 - #4506377
jup thank you :) right now the material setups have not been made, these are quick firefly renders in P11, had to adjust the textures to as Poser often renders darker, or needs lighter textures, Textures for other applications are often darker as they get lit up, somehow a automatic adjustment in the render engines. So every render engine we use is changing the behavior of the textures!I see that the textures will need an ambient occlusion map to bring out underlying detail contrast in smaller crevices. Daz Studio should be able to provide this through its lighting, but Poser Superfly rendering needs a different enhancement approach, depending on whether you use the PhysicalSurface node or the Cycles node. Cycles would not require a map, but the PhysicalSurface node rendering would.
here I made quick tests in P13 using superfly to see how the skin and displacement maps behave, to adjust the contrast of the texture maps, getting a more accurate leather skin and avoiding these plastics ....



