Versum opened this issue on Apr 28, 2026 ยท 27 posts
hborre posted Thu, 14 May 2026 at 12:03 PM
I see that the textures will need an ambient occlusion map to bring out underlying detail contrast in smaller crevices. Daz Studio should be able to provide this through its lighting, but Poser Superfly rendering needs a different enhancement approach, depending on whether you use the PhysicalSurface node or the Cycles node. Cycles would not require a map, but the PhysicalSurface node rendering would.