RAMWorks opened this issue on Jul 05, 2024 ยท 22 posts
EnglishBob posted Mon, 11 May 2026 at 12:25 PM
I had my pose pack for LaFemme 'failed' and ended up giving it away in the freebie section [...]
I had a look at your pose pack, and I can see that it includes body transformations, which is probably why it failed. It also includes scale information, which would upset anyone who had used scaling during the creation of their character.
I think the confusion arises because Poser has two ways of moving a figure around the stage - by moving the body, and by moving the hip (or whatever the base of the hierarchy is). I haven't seen this stated anywhere, but the convention for pose files seems to be that you can leave hip translations in (there's no way to stop Poser doing that except by using a Python script, or editing the pose afterwards). Hip Y translations are how you'd make a figure jump in the air, lay on the ground or sit on a chair. Again by convention you'd zero the hip x and z translations before saving, if any had crept in. This is how other commercial pose packs seem to be made, but I don't buy them often.
In other words, in Poser 11 you uncheck the Body transformation and scales boxes when saving a pose, and of course don't use body transformation while creating your poses. I see you have a pose pack in the marketplace, so you must have hit on the magic formula if only by accident. :)
The exception to this is if you're making 'go-to' poses which deliberately place a figure within a large scene, and in that case I'd expect to see body transformations included in the pose. The user could then apply another general purpose pose but leave the figure in its new position.