willyb53 opened this issue on Apr 08, 2026 ยท 37 posts
bingomion posted Sun, 26 April 2026 at 8:48 PM
willyb53 posted at 8:34 AM Sun, 26 April 2026 - #4505816
I have been using blacksmith since 2017, version 3.3. I ave usd every version since then.
There is so much in it, that it will take you a while to learn it. Just about everything I do goes through BS during development.
Take your time, learn one process at a time. there are still a few things I have not tried in it.
If you ever have problems, drop me a site mail and I will try to help you
Bill
Cool thanks!
I'm still learning Poser and figuring out a work flow.... as in using a base character and deforming and painting basic clothes and face, going from a high detailed model to a "baked" Poser model and bringing back into Poser for animation.
I guess BS can do detail "baking"
Real-time displacement/bump map painting and rendering. Paint directly on the displacement and/or bump maps and see the result in real time. What you see is what you get, since there is no need to bake your maps. Every brush stroke is immediately applied to the maps.
So I will have to try it out.
And the texture painting (low and high res) looks very useful and fun to me.
If I can export a base Poser model and in BS create a high detailed baked model and then bring it back into Poser for animating then that's perfect for me!