willyb53 opened this issue on Apr 08, 2026 ยท 37 posts
willyb53 posted Sun, 26 April 2026 at 2:25 PM
LOL, I am using an antique version of Photshop (CS2). I switched from charaters to clothing to learn texturing.
I use it mostly to get the base texture. After that it is mostly Blacksmith for details. I try to avoid superfly specific procedures, not because I have a slow systeem, but because but there are things sperfly does not do well at. perhaps because the data passed to it is not correct.
if you have the archer, try rendering in firefly and superfly ands ee the difference.
Also teradom mats do not translate correctly.
Texturinhg is more abou5 understanding the material room than what tools you use to generate the texture. Any of the items I showed above would pretty much look the same if I flood filled the texture map. The trans maps are created in BS and the trim maskes are done with the olderversion of Photoshop with the path tool and strking the path with black. after that it is mostly math= color math
Details are done using the V/shift V processing. BS also supports most of PS layers options.
If you have specific questions, just ask I have been retired for 20+years and have lots of time. (I am also partialy blind, so misspellings rule)
Bill
People that know everything by definition can not learn anything