bingomion opened this issue on Mar 31, 2026 ยท 22 posts
bingomion posted Mon, 20 April 2026 at 9:46 PM
Blender is free and opensource, you can get a fiverr coder or AI to migrate that LWO plugin, Poser is paid and proprietary, I don't have that privilege.... I can only hope they don't turn off v11 authentication servers (which they will one day!).
That's the lamentable thing is that Poser had the tools already and then removed.... And so far I trust Poser's animated exports and how it packages UV images... Going out to an external tool, paid of free, is IMO a risk unless you also trust it also and then the skills.... PITA PITA PITA!!!
Also the "Combine figures" menu option is also missing, I searched v13 PDF manual for an equivalent feature and couldn't find one.
Which makes me wonder what's the point of supporting GLTF/PBR when exporting is so crippled like this?? Again, Am I missing something??
I have no idea how to export a full figure in my v13... combined into a single model and animated and exported like in v11. Can it be done? I see tutorial videos on YouTube but most (good ones anyway) are v11 or older.
I think the real reason all the "game dev" features were removed was because they didn't want to support or maintain it, as in it wasn't "core business"... but IMO it was (very much still is!) and it was ahead of it's time, but back in 2014 "indies" were mostly about making simple 2D games, it started maturing in the late 2010's and IMO didn't stop until 2023.... COVID game bubble and AI "art" etc.
This is still in v11, it's impressive to me. Xbox One kinect (v2) with Poser v11 is a CRAZY! cheap solution to animation capture and it looks like it works pretty well.
https://www.youtube.com/watch?v=vDnCJ5a4Bwo
It was removed because "game dev bad"?? Don't you render guys want easy animation???
I don't know why Poser Game Dev wasn't as popular as it deserved to be... it had the features and bundled royalty free assets.
I can imagine the equivalent in a 3D package being a multiple times more expensive and Blender wasn't taken seriously back then, until it got proper FBX support and UI change IMO.
I think maybe it was an awareness or skills (3D being a lot harder than 2D) issue, maybe even the limited hardware targets requiring perfect retopo and normal map baking etc, remember Ouya?
If they bundled or made freely available something like that oreilly game dev pro training video, anyway... what could have been lol
I looked at DAZ polygon reduction paid add on feature, and while it looks great, it's not scriptable, poser's v11 is so (in theory anyway) I can batch export LODs.
It's a real shame, I don't like being negative all the time, but holy cow v12 was cannibalised!!! I just hope the "new" direction is worth it!