Anim8dtoon opened this issue on Apr 15, 2026 ยท 33 posts
Anim8dtoon posted Thu, 16 April 2026 at 9:07 AM Forum Moderator
I made sure to either rotate the main camera on the yOrbit parameter or simply rotate the EZInner dome on the Y-axis, no tilting at all, yet the render still turned out wonky. I feel that the shadow catcher is the culprit in some way because if you delete it and then render, the image comes out looking crisp as it should. I'm frankly stumped over this ...I downloaded a 16k HDRI from Poly Haven and ran it through my P11 EZDome. As far as I can see, it is behaving itself when all the parameters remain nominal. However, if I tilt the dome within EZDome, I start to see distortions at the shadow catcher and image intersection. Camera rotation and movement don't cause any problems. Try to recall if you tilted the dome at any point before rendering. Two degrees is enough to distort the render, especially if you made an EZInner dome adjustment through the Parameters/Properties panel.