Cage opened this issue on Jan 28, 2026 ยท 50 posts
Cage posted Thu, 12 February 2026 at 9:59 PM
Oh, no.... the texture projection could not really be anything more than a visualization tool, perhaps solely within this face-shaping script itself. The process is working with 600 x 600 pixel reference images and producing a 256 x 256 texture on the heads. No, no. This is not a texture making tool! Yikes.
I don't know about "replacing" the fitting room. "Augmenting", perhaps? As seen here, a, what? 5500? polygon head can be shaped into a decent approximation of a resemblance using less than 150 marker points. After that, mesh cleanup may be needed, and the finer details of a portrait will need to be approached with more precise tools. The same would be true, if this sort of approach were applied to garments. It could provide a nice starting point, maybe help you jump into the process in the middle, instead of at the agonizing start. Like that.
The answer is 6487 vertices.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.